FIRE
3Cursed Fire King Doom Burst
Archetype:
Fire King
ATK:
1600
DEF:
800
View:
2415
If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.
Cursed Fire King Doom Burst — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 50.2 · Deck: 55.4 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Extender
Why it scores here
The card's power is its hand Special Summon, which needs a Fiend Tuner on the field, and two once-per-turn ATK reductions of 400 and 600 on opponent monsters. Its 1600 ATK and Level 3 body add little, and it converts into board pressure only with a Fiend Tuner present. Deck evidence (55 of 59 decks run it alongside Resonator partners) confirms it is a live, practical role in that shell rather than a score driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The hand Special Summon is live whenever a Fiend Tuner is out, and 93.2% of sampled decks pair it with Resonator tuners (observed). Without a Tuner it stays in hand, so the route is conditional (inferred). |
| Combo & Conversion | 30 | No recorded boards exist, so conversion rests on the text alone: a single body plus a one-shot ATK reduction on summon (inferred). |
| Resource Economy | 20 | No draw, search, or recursion is printed; the GY trigger only shrinks an opponent monster's ATK, so there is no card advantage (verified). |
| Effect & Interaction | 40 | Two separate ATK reductions of 400 and 600 hit face-up opponent monsters, but they do not remove or negate them and are once per turn each (verified). |
| Material Utility | 45 | A Level 3 Fire Fiend is a usable generic material for Level-based summons, but the evidence has no material stats (inferred). |
| Resilience & Flexibility | 50 | It works from hand and from the GY after being destroyed, across two zones and two triggers (verified text, observed in decks). |
| Deck-Building Efficiency | 75 | It runs at one copy in 53 of 59 decks, with no garnet or lock clause in the printed text (observed, verified). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Extender. Intrinsic ≈ 50.2, Deck ≈ 55.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon keeps it live when a Fiend Tuner is out
- Two ATK reductions give repeatable board pressure on opponent monsters
- Single copy in most decks, so it is cheap to run
Weaknesses
- Needs a Fiend Tuner on the field for the hand summon
- No card advantage or recovery of its own
- ATK reductions do not remove monsters
Counters / choke points
- Removing the Fiend Tuner before the hand summon (inferred)
- Negating the trigger effects (inferred)
Best use
Fiend body that adds a repeatable ATK reduction to Resonator and Archfiend boards. Decks: Resonator, Archfiend. Suggested copies: 1.
Evidence & gaps
- Verified: Two once-per-turn effects: a GY-trigger -400 ATK and a summon-trigger -600 ATK on an opponent monster; Hand Special Summon requires controlling a Fiend Tuner; No draw, search, or recovery clause in the printed text
- Observed: Present in 59 recent decks, 55 of them in gameplay type 7; Runs one copy in 53 of 59 decks; Paired with Resonator tuners in about 93% of decks
- Inferred: Its role depends on Fiend Tuner access; Level 3 Fire Fiend is a usable generic material
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






